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Solid Angle Houdini to Arnold 2.1.4 for Houdini

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Alt 04-10-2017, 14:57
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Standart Solid Angle Houdini to Arnold 2.1.4 for Houdini Solid Angle Houdini to Arnold 2.1.4 for Houdini




Solid Angle Houdini to Arnold 2.1.4 for Houdini | 112.5 mb
Solid Angle has released version 2.1.4 of Arnold for Houdini (or HtoA). This add-on provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage.

HtoA 2.1.4

4 October 2017. This is a bug fix release, fixing the locking of textures during rendering.

Enhancements
- Improvements to the standard shader conversion for metals (htoa#939)
- The thread_pinning parameter on the options node is exposed on the Arnold ROP (htoa#945)
- Translation warning messages are no longer shown as errors (htoa#922)
Fixes
- Rendering no longer locks source textures (htoa#943)
- The psutil python module does not require VS 2012 redistributable on Windows (htoa#857)
- Shader nodes have their help links updated to the Arnold 5 documentation (htoa#940)
- The wireframe shader is fixed when not in raster-space mode, removing some artifacts (core#6177)
- The triplanar shader now uses the correct mipmap levels for all faces (core#6186)
- The triplanar shader no longer uses overly high res mipmaps (core#6187)
- Fix for crash occurring in big scan-line EXR images (core#6202)
- Camera corruption restored after substantial forward zooming with kick -ipr m (core#6203)
- The photometric_light node's filename parameter now supports environment variable expansion (core#6219)
- The metallic BSDF albedo is no longer always white (core#6222)
5.0.1.4
Bug fixes

#6177 wireframe artifacts when not in raster-space
#6184 MtoA crash when saving a scene using motion blur
#6186 triplanar uses wrong mipmap level for some parts of the object
#6187 triplanar uses overly high res mipmaps
#6192 Crash when removing and recreating a procedural instance
#6202 counter overflow crash in big scanline EXR images
#6203 Camera corruption after substantial foward zooming with kick -ipr m
#6219 photometric_light filename does not support environment variable expansion
#6222 Metallic BSDF albedo is always white
#6174 "host app" metadata item not readable by AiMetadataStoreLoadFromASS

About Arnold for Houdini. HtoA provides a bridge to the Arnold renderer from within the standard Houdini interface. Having been in beta for several months, the plugin has already been used in production by many studios, including Prime Focus World for Hercules and Vampire Academy, Milk VFX for the Sherlock and Doctor Who TV series, and Framestore NY for the Captain Morgan commercials.

About Solid Angle. Solid Angle is the technology company behind the Arnold rendering software. With offices in Madrid and London, Solid Angle's customers include ILM, Framestore, Sony Pictures Imageworks, Rodeo FX, Luma Pictures, Image Engine, The Moving Picture Company, Digic Pictures, The Mill and Psyop. Arnold was designed to efficiently process the complex geometric datasets required for feature-length CGI animation and big-budget visual effects, while at the same time simplifying the pipeline. This unique renderer has been used to create the VFX seen in "Guardians of the Galaxy", "Elysium, "Gravity", "Pacific Rim", Marvel's "The Avengers", and "Alice in Wonderland", to name just some. Marcos Fajardo is the founder of Solid Angle and lead architect of Arnold. The software is now available as a standalone renderer, as a C++ API and as a set of plug-ins for leading 3D applications such as Maya, Softimage and Katana on Linux, (Mac OSX) and Windows.

About Side Effects Software. Side Effects Software is a world leader in the development of Houdini, our advanced 3D animation and special effects software for use in film, commercials and video games. Side Effects Software has been recognized three times with Scientific and Technical awards from the Academy of Motion Picture Arts and Sciences. The Houdini family of animation software offers digital artists an unprecedented level of power, flexibility and control based on award-winning procedural technology. The comprehensive feature set includes: modeling, rigging, animation, particle effects, dynamics, compositing, integrated rendering, and more. All Houdini applications work together seamlessly and are available for the (Mac OSX), Linux and Windows operating systems.

Product: Solid Angle Houdini To Arnold
Version: 2.1.4
Supported Architectures: x64
Website Home Page :
Kod:
www.solidangle.com
Language: english
System Requirements: PC
Supported Operating Systems: Windows 7 x64 (vc14)
Software Prerequisites: Houdini, Houdini FX, Houdini Indie or Houdini Education (Houdini Apprentice is not supported)
Size: 112.5 mb

Compatibility: This release uses Arnold 5.0.1.4 and OpenVDB 4.0.0. Binaries available for the following Houdini, Houdini FX, Houdini Indie and Houdini Education production builds: 16.0.671, 16.0.705, 16.0.736


Kod:
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angle, arnold, houdini, solid


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